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LILLIUS White Paper
  • 🌐ENGLISH
    • 0. Disclaimer
    • 1. Abstract
    • 2. Executive Summary
    • 3. Project Background
    • 4. Market Overview
      • 4.1 Healthcare & Fitness Market
      • 4.2 Blockchain Market
    • 5. Industry Pain Point
      • 5.1 The exercise-related industry
      • 5.2 Pain Points in the Web3 Industry
    • 6. Target Analysis
      • 6.1 Characteristics and trends of Gen MZ
      • 6.2 Healthcare Content for Generation MZ
      • 6.3 Leveraging Generation MZ's digital devices
    • 7. Business & Technical Logics
      • 7.1 AI motion analysis system
      • 7.2 The momentum measurement and device linkage system
      • 7.3 NFT membership
      • 7.4 Training Program
      • 7.5 The content of LILLIUS is spreading worldwide
      • 7.6 Token Utility
      • 7.7 Web3 community
      • 7.8 Content commerce
    • 8. Ecosystem
    • 9. Case Study
    • 10. Competitive Landscape
    • 11. Technical Overview
      • 11.1 Service Architecture
      • 11.2 Blockchain (Polygon Chain)
      • 11.3 AI Motion Analysis Technology
      • 11.4 Patent
    • 12. Token Economics & Fund
      • LLT Token Economices
      • Token Allocation
      • Token Vesting Schedule
      • LLT Training Reward Vesting Plan
    • 13. Roadmap
    • 14. Team & Advisors
      • 14.1 Team
      • 14.2 Advisors
  • 🇰🇷KOREAN
    • 0. Disclaimer
    • 1. Abstract
    • 2. Executive Summary
    • 3. Project Background
    • 4. Market Overview
      • 4.1 헬스케어 & 피트니스 시장
      • 4.2 블록체인 시장
    • 5. Industry Pain Point
      • 5.1 운동 산업의 Pain Point
      • 5.2 Web3 산업의 Pain Point
    • 6. Target Analysis
      • 6.1 MZ세대의 특징과 트렌드
      • 6.2 MZ세대의 건강관리 콘텐츠
      • 6.3 MZ세대의 디지털 기기 활용
    • 7. Business & Technical Logics
      • 7.1 AI 동작분석 시스템
      • 7.2 운동량 측정과 디바이스 연동 시스템
      • 7.3 NFT 멤버십
      • 7.4 트레이닝 프로그램
      • 7.5 전세계로 뻗어나가는 릴리어스 콘텐츠
      • 7.6 토큰 유틸리티
      • 7.7 Web3 커뮤니티
      • 7.8 콘텐츠 커머스
    • 8. Ecosystem
    • 9. Case Study
    • 10. Competitive Landscape
    • 11. Technical Overview
      • 11.1 서비스 아키텍처
      • 11.2 블록체인 (폴리곤 체인)
      • 11.3 AI 동작분석기술
      • 11.4 특허
    • 12. Token Economics & Fund
      • LLT Token Economics
      • Token Allocation
      • Token Vesting Schedule
      • LLT Training Reward Vesting Plan
    • 13. Roadmap
    • 14. Team & Advisors
      • 14.1 Team
      • 14.2 Advisors
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  • LILLIUS collaborates with domestic and international sports stars, offering workout content developed in direct partnership with them
  • 7.4.1 The Training Energy System allows users to engage in exercise challenges by utilizing their training energy
  • 7.4.2 Challenge Training Program
  • An enriching exercise challenge that leads you to success through daily commitment
  • LILLIUS Challenge, where you can experience daily exercise like a game
  1. ENGLISH
  2. 7. Business & Technical Logics

7.4 Training Program

Previous7.3 NFT membershipNext7.5 The content of LILLIUS is spreading worldwide

Last updated 8 months ago

LILLIUS collaborates with domestic and international sports stars, offering workout content developed in direct partnership with them

LILLIUS offers comprehensive training programs with the participation of approximately 70 world-class Olympic stars and renowned athletes, including fencing empress Nam Hyeonhee, taekwondo champion Lee Daehoon, and table tennis fairy Shin Yubin. These programs are designed and coached by sports medalists and experts, providing expert guidance in Olympic sports such as golf and fencing, which are challenging to learn independently. Users can experience 1:1 training sessions with professional players through the app, receiving real-time feedback on exercise accuracy through the AI motion analysis system. The platform also offers exciting exercise challenge content to keep users motivated and engaged.

LILLIUS Sports Challenge offers a unique experience of receiving exercise lessons directly from real players, including tailored physical training programs for each sport event and professional skill lessons. The exercise content is specially designed as high-definition vertical videos optimized for smartphones, ensuring intuitive learning of training movements.

In the future, we aim to enhance the training program further by integrating offline on-site lessons along with the online service, providing users with even more effective and comprehensive training options.

7.4.1 The Training Energy System allows users to engage in exercise challenges by utilizing their training energy

To participate in training and challenges, you need 'training energy.' The amount of energy required for each challenge and training content is set, and successful completion results in rewards proportional to the energy used.

Users holding LILLIUS NFTs receive a daily allocation of energy, and the amount given is determined based on the level and quantity of their LILLIUS NFTs. For users without NFTs, training energy can be earned through daily login and app access.

7.4.2 Challenge Training Program

An enriching exercise challenge that leads you to success through daily commitment

Users have the freedom to kick start challenges and training by directly choosing sports events, players, and exercise programs.

Users can use energy to participate in the training program. If they achieve a score of 70 or higher in the training program, they will be rewarded with "Sweat," the exercise metric.

Similarly, when participating in challenges, users can join by using energy. Those who successfully complete the challenge will also receive "Sweat".

Upon completion of the program, if the exercise result score is less than 70, the energy used to participate in the program will not be deducted.

LILLIUS Challenge, where you can experience daily exercise like a game

LILLIUS' challenge and training contents stand out from other exercise services as they are based on AI motion analysis technology and 1:1 training with sports stars. With real-time evaluation scores for user motions through AI motion analysis, users receive immediate feedback on their motion consistency. Additionally, LILLIUS introduces its main character IP on the main screen, which act as a user's 'sub character', will incorporate gamification elements in the future. The main character assignment and rewards for participation and success in exercise challenges motivate users to continuously excel in their fitness journey.

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