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LILLIUS White Paper
  • ๐ŸŒENGLISH
    • 0. Disclaimer
    • 1. Abstract
    • 2. Executive Summary
    • 3. Project Background
    • 4. Market Overview
      • 4.1 Healthcare & Fitness Market
      • 4.2 Blockchain Market
    • 5. Industry Pain Point
      • 5.1 The exercise-related industry
      • 5.2 Pain Points in the Web3 Industry
    • 6. Target Analysis
      • 6.1 Characteristics and trends of Gen MZ
      • 6.2 Healthcare Content for Generation MZ
      • 6.3 Leveraging Generation MZ's digital devices
    • 7. Business & Technical Logics
      • 7.1 AI motion analysis system
      • 7.2 The momentum measurement and device linkage system
      • 7.3 NFT membership
      • 7.4 Training Program
      • 7.5 The content of LILLIUS is spreading worldwide
      • 7.6 Token Utility
      • 7.7 Web3 community
      • 7.8 Content commerce
    • 8. Ecosystem
    • 9. Case Study
    • 10. Competitive Landscape
    • 11. Technical Overview
      • 11.1 Service Architecture
      • 11.2 Blockchain (Polygon Chain)
      • 11.3 AI Motion Analysis Technology
      • 11.4 Patent
    • 12. Token Economics & Fund
      • LLT Token Economices
      • Token Allocation
      • Token Vesting Schedule
      • LLT Training Reward Vesting Plan
    • 13. Roadmap
    • 14. Team & Advisors
      • 14.1 Team
      • 14.2 Advisors
  • ๐Ÿ‡ฐ๐Ÿ‡ทKOREAN
    • 0. Disclaimer
    • 1. Abstract
    • 2. Executive Summary
    • 3. Project Background
    • 4. Market Overview
      • 4.1 ํ—ฌ์Šค์ผ€์–ด & ํ”ผํŠธ๋‹ˆ์Šค ์‹œ์žฅ
      • 4.2 ๋ธ”๋ก์ฒด์ธ ์‹œ์žฅ
    • 5. Industry Pain Point
      • 5.1 ์šด๋™ ์‚ฐ์—…์˜ Pain Point
      • 5.2 Web3 ์‚ฐ์—…์˜ Pain Point
    • 6. Target Analysis
      • 6.1 MZ์„ธ๋Œ€์˜ ํŠน์ง•๊ณผ ํŠธ๋ Œ๋“œ
      • 6.2 MZ์„ธ๋Œ€์˜ ๊ฑด๊ฐ•๊ด€๋ฆฌ ์ฝ˜ํ…์ธ 
      • 6.3 MZ์„ธ๋Œ€์˜ ๋””์ง€ํ„ธ ๊ธฐ๊ธฐ ํ™œ์šฉ
    • 7. Business & Technical Logics
      • 7.1 AI ๋™์ž‘๋ถ„์„ ์‹œ์Šคํ…œ
      • 7.2 ์šด๋™๋Ÿ‰ ์ธก์ •๊ณผ ๋””๋ฐ”์ด์Šค ์—ฐ๋™ ์‹œ์Šคํ…œ
      • 7.3 NFT ๋ฉค๋ฒ„์‹ญ
      • 7.4 ํŠธ๋ ˆ์ด๋‹ ํ”„๋กœ๊ทธ๋žจ
      • 7.5 ์ „์„ธ๊ณ„๋กœ ๋ป—์–ด๋‚˜๊ฐ€๋Š” ๋ฆด๋ฆฌ์–ด์Šค ์ฝ˜ํ…์ธ 
      • 7.6 ํ† ํฐ ์œ ํ‹ธ๋ฆฌํ‹ฐ
      • 7.7 Web3 ์ปค๋ฎค๋‹ˆํ‹ฐ
      • 7.8 ์ฝ˜ํ…์ธ  ์ปค๋จธ์Šค
    • 8. Ecosystem
    • 9. Case Study
    • 10. Competitive Landscape
    • 11. Technical Overview
      • 11.1 ์„œ๋น„์Šค ์•„ํ‚คํ…์ฒ˜
      • 11.2 ๋ธ”๋ก์ฒด์ธ (ํด๋ฆฌ๊ณค ์ฒด์ธ)
      • 11.3 AI ๋™์ž‘๋ถ„์„๊ธฐ์ˆ 
      • 11.4 ํŠนํ—ˆ
    • 12. Token Economics & Fund
      • LLT Token Economics
      • Token Allocation
      • Token Vesting Schedule
      • LLT Training Reward Vesting Plan
    • 13. Roadmap
    • 14. Team & Advisors
      • 14.1 Team
      • 14.2 Advisors
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  1. ENGLISH

8. Ecosystem

Previous7.8 Content commerceNext9. Case Study

Last updated 1 year ago

LILLIUS will offer sports challenges through enjoyable and engaging content, while continuously expanding the ecosystem. Moreover, we are committed to enhancing the user experience, ensuring that users can access the service seamlessly on various devices, anytime and anywhere.

The LILLIUS ecosystem is categorized into three main groups: the sports industry group, the digital healthcare industry group, and the Web3 industry group. By combining the existing legacy sports market, the emerging digital healthcare market, and blockchain-powered Web3 technology, we aim to create a new ecosystem.

The sports industry group encompasses institutions, associations, agencies, sports stars, fitness centers, academies, and commerce, connecting all aspects related to sports. In the digital healthcare industry, we extend our services to include smart devices like watches, TVs, wearables, exercise equipment, and medical services. Additionally, we embrace the Web3 industry by connecting metaverse, NFT marketplace, exchanges, DeFi wallets, communities, commerce, and games.

At the heart of this ecosystem are sports fans, and our goal is to provide users with novel experiences, active participation, and various benefits. As per the roadmap, we will enhance the APP services, expand support for multiple devices, and integrate LILLIUS services directly on smart TVs. Collaborations with content commerce marketplaces and exercise and health-related product providers (sportswear, supplies, food, etc.) will be pursued to accommodate increasing user numbers.

Furthermore, LILLIUS will operate integrated online and offline services in collaboration with fitness centers, personal trainers, and sports professionals. By linking with AR/VR devices, we aim to expand into smart physical education services for schools, public institutions, and companies. Through partnerships with metaverse platforms, we envision building a sports metaverse ecosystem.

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